Warhounds mercenary squad in alternate-future East Africa

WarhoundsMercenary Tactics Guide

XCOM-inspired turn-based tactics in alternate-future East Africa. Deterministic ballistics, destructible cover, five operator classes, and a mobile HQ to run between missions.

Official Launch Trailer

In-Game Screenshots

Warhounds squad positioned for tactical engagement across East African terrain
Warhounds faction map showing territorial control across alternate-future Africa
Warhounds mobile HQ base management screen between missions
Warhounds combat — cover interaction and overwatch cone placement

What Makes Warhounds Different

Warhounds breaks from the XCOM template in one critical place: probability. Traditional tactics games show you a hit-chance number and ask you to gamble. Warhounds shows you the actual trajectory and asks you to think.

Deterministic Ballistics

No hidden probability rolls. If a shot misses, there is a physical reason — blocked line of sight, wrong angle, or range exceeded. Understanding the ballistics system is the core skill that separates good play from bad in Warhounds.

Destructible Cover

Every piece of cover can be eliminated by sustained fire or Grenadier ordnance. A position that feels safe at the start of a turn can be an open lane by the end. Strip enemy cover rather than flank — it is often faster and safer.

Five Operator Classes

Assault, Specialist, Sniper, Machine Gunner, and Grenadier each fill a distinct role. A well-composed squad of five — one of each class — covers approach routes and tactical gaps that any narrower mix would leave exposed.

Mobile HQ Strategy

Between missions, you run a hijacked cargo vessel — recruiting mercenaries, rotating wounded veterans through medical, managing your Intel budget, and selecting contracts. Every HQ decision shapes what the next mission looks like.

Faction Diplomacy

Four non-antagonist factions — the African People's Front, Shield Corps, Cai-Shen Corporation, and your own Warhounds PMC — each offer unique soldiers and exclusive contracts. Aligning with one can close off others; your choices are permanent.

High Lethality, Permadeath

Ten unique veteran operators can be permanently killed in action. Losing a veteran removes their abilities and story arc from the entire campaign. Managing the bench — keeping recruits ready, rotating wounded vets — is as critical as winning any firefight.

The result is a loop where tactical understanding compounds over the campaign. Your ballistics knowledge informs your class composition, your class composition shapes your base loadout decisions, your base decisions determine which factions you can build toward, and your faction alliances define the contracts and operators available for the next engagement. Each layer connects.

Latest Updates & News

Warhounds Wiki Launched

WikiAug 13, 2026

Complete coverage now live: all five classes with squad roles and tips, the deterministic ballistics system, mobile HQ base management, and all five campaign factions explained.

Warhounds Launches on Steam and Epic Games Store

GameAug 11, 2026

Warhounds released on August 11, 2026. The game sold over 7,000 copies in its first 24 hours and launched to Mostly Positive reviews on Steam. Compatible with Steam Deck. A PS5 and Xbox release is planned for later in 2026.

Full Factions & Ballistics Guides Added

WikiAug 13, 2026

Both the Factions guide (Daamat, African People's Front, Shield Corps, Cai-Shen Corporation, Warhounds PMC) and the Ballistics & Combat guide (why shots miss, destructible cover, cone overwatch, flanking) are now live.

Base Management Guide Published

WikiAug 13, 2026

The Mobile HQ guide covers recruitment depth over individual upgrades, medical rotation for veterans, Intel budgeting, faction diplomacy, covert operations, and matching equipment loadouts to mission intelligence.